

In someways I prefer Zbrush in others I prefer 3D Coat. 3D Coat lacks a masking tool, and the brushes can seem to be less accurate. As long as you have the basic shape and form of the object that you want and you wont deviate far from that shape then it works really well, the brush's feel very fluid, you can move and manipulate the surface quickly and in a very textured manner.Ĭompared to 3d Coat you can model in a more precise detailed manner most of the time. However with sculpting modelling its hard to say. Some ways in Zbrush are just completely illogical, backwards, time consuming. I fly from one to the other, changing my mind all the time with which one is the best.įor painting, and retopologising, 3d Coat is definitely the best. Hi, I've tried both Zbrush and 3d Coat both whilst trying to learn to sculpt. I have never tried 3D coat but from what I have seen it looks to have potential.
#HOW TO INSTAL LICENSE ON ZBRUSH TRIAL FOR FREE#
If what the few vids they have shown on Z4 are anything to go by the next update is going to be amazing.Īlso with a Zbrush license all updates are free or at least I got mine at version 2 and will get Z4 for free I have no idea if they will carry on doing this beyond Z4. But the tools and workflow are superb the sculpting feels very natural working between applications is simple enough and this is only going to get better with GoZ with one click moving between software. I am also not keen on the camera I would preffer a proper 3D camera. Zbrush on the otherhand the interface is a little clumbsy but once you use it for a while it is no longer really an issue. While mudbox you will use it and feel like you have been using it forever because the UI is done so well the tools just don't cut it for me they introduced alot in 2009 enough for me to get a license but I just don't use it as the sculpting didn't feel right. So if your target is only sculpting I will say go Zbrush, if you want some painting tool for low poly stuff you should digg more into 3Dcoat and see if the sculpting it offer can be enough to your need Zbrush 4 will be certainly kick ass, and will throw mudbox far behind in term of performance and tool ( he already do ^^ ). I will say fro the price 3Dcoat is best placed and have a good workflow, easy to insert in your pipeline, output normal mapping is really good, retoplogy tool also are really powerfull.įor texturing tool this is a top application, for sculpting, I ma still prefer Zbrush, but I admit that i didn't go far with voxel tool for now. Mudbox, well never use that much, everytime get it to crash or having stability problem on my system, he dont handle as much as zbrush and also dont allow for a more traditional artistic approach like sketching / concept from nothing, even 3Dcoat allow to have this workflow. Spend hours with it and you will forget Zbrsuh UI


#HOW TO INSTAL LICENSE ON ZBRUSH TRIAL SOFTWARE#
I know 3D coat because i use it a lot fr all my per pixel painting stuff and this is great for that.ģDcoat voxel sculpting look really good as it allow fro a different way that don't rely on polygon behaviors, so you can do whatever you want.īut I think that Zbrsuh is definitely better for teh way you feel things when sculpting, people complain a lot about UI, well OK not that easy, but isnt because we are too much playing with some traditional software and don't get rid of that workflow.
